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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Компьютеры и ИТ

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Случайная выборка книг из разделов

Hypermedia and Literary Studies

3513.00 руб.*

Paul Delany, George P. Landow

Hypermedia and Literary Studies

Programming in Lua

4599.00 руб.*

Roberto Ierusalimschy

Programming in Lua

Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. "Programming in Lua" is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5 - from the basics to its API with C - explaining how to make good use of its features and giving numerous code examples. "Programming in Lua" is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Second Edition updates the text to Lua 5.1 and brings substantial new material, including numerous new examples, a detailed explanation of the new module system, and...
Introduction to 3D Game Programming with DirectX 10

5526.00 руб.*

Frank D. Luna

Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10 presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be prepared to go on and learn more advanced techniques. The book is divided into three main parts. Part I explains the mathematical tools that will be used throughout this book. Part II shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up cameras, creating vertex, pixel, and geometry shaders, lighting, texturing, blending, and stenciling. Part III is largely about applying Direct3D to implement a variety of interesting techniques and special effects, such as working with meshes, terrain rendering, picking, particle systems, environment mapping, normal mapping, shadows, and rendering to textures. The book is designed for intermediate-level C++ programmers who...
Client/Server Information Systems: A Business-Oriented Approach

2658.00 руб.*

James E. Goldman, Phillip T. Rawles, Julie R. Mariga

Client/Server Information Systems: A Business-Oriented Approach

A Complete Guide to Client/Server Architecture and Client/Server Applications-From the Premier Author in the Field! This flexible new book offers hands-on coverage of client/server architecture and client/server applications. Its practical, business-oriented emphasis fully explains everything you need to know without overwhelming you with technical detail! This practical guide offers: * Complete coverage of application development as well as the network infrastructure over which applications are deployed * Thorough-but not too technical!-coverage of all hardware and technology you need to understand * Cases that detail the experiences of real companies as they implement client/server systems * A hands-on, business-oriented emphasis that includes that includes coverage of how to integrate intranets, Extranets and the Internet * Invaluable tips on the management and security of client/server systems not found in other books! By the same Author Local...
Computers and Games: Revised Papers of the Second International Conference, Cg 2000, Hamamatsu, Japan, October 26-28, 2000 (Lecture Notes in Computer Science, 2063)

6941.00 руб.*

Tony Marsland, Ian Frank

Computers and Games: Revised Papers of the Second International Conference, Cg 2000, Hamamatsu, Japan, October 26-28, 2000 (Lecture Notes in Computer Science, 2063)

This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.
Data Structured Software Maintenance: The Warnier/Orr Approach

4711.00 руб.*

David Higgins

Data Structured Software Maintenance: The Warnier/Orr Approach

Data Structured Software Maintenance proposes a long-term solution to the problem of program maintenance, the largest single expense of data processing departments today. Traditional maintenance procedures cause programs to become unmaintainable over time because of the cumulative effect of changes to the system. In this book, David A. Higgins argues, don't just patch the program, redesign the part that needs repair or enhancement. And use a structured method like the Warnier/Orr approach to redesignand document the existing programs so that they are easier to maintain over the long term. The Warnier/Orr data structured methodology addresses more than just the coding style or the control structures of a program, and it can be applied even to programs that weren't developed with the method. The ultimate goal of Data Structured Software Maintenance is to have a good design for each program and to have the program closely match the design. Other topics include a definition of...
Unix Text Editors: Linux Text Editors, Ed, VIM, Gosling Emacs, Xemacs, Pico, Nano, Kate, Vile, Joe's Own Editor, Sam, Gedit, Gphpedit

1848.00 руб.*

Unix Text Editors: Linux Text Editors, Ed, VIM, Gosling Emacs, Xemacs, Pico, Nano, Kate, Vile, Joe's Own Editor, Sam, Gedit, Gphpedit

Unix Text Editors: Linux Text Editors, Ed, VIM, Gosling Emacs, Xemacs, Pico, Nano, Kate, Vile, Joe's Own Editor, Sam, Gedit, Gphpedit
Microsoft Office PowerPoint 2010 QuickSteps

2500.00 руб.*

Carole Matthews

Microsoft Office PowerPoint 2010 QuickSteps

Step-by-Step, Full-Color Graphics Start using PowerPoint 2010 right away--the QuickSteps way. Color screenshots and clear instructions make it easy to ramp up on the latest release of Microsoft's powerful presentation application. Follow along and quickly learn how to create great-looking slides, add text, tables, charts, graphics, sound, and video, and deliver a polished presentation guaranteed to impress. Get up to speed on PowerPoint 2010 in no time with help from this practical, fast-paced guide. Use these handy guideposts: Shortcuts for accomplishing common tasks Need-to-need facts in concise narrative Helpful reminders or alternate ways of doing things Bonus information related to the topic being covered Errors and pitfalls to avoid Carole Matthews, co-creator of the QuickSteps series, is the author or coauthor of more than 50 books, including Photoshop QuickSteps and QuickSteps to Winning Business Presentations.
Film Scriptwriting: A Practical Manual

2291.00 руб.*

Dwight V. Swain with Joye R. Swain

Film Scriptwriting: A Practical Manual

Revised and updated, this second edition of Dwight V.Swain's widely acclaimed "Film Scriptwriting" is both comprehensive and practical. Here you will find the clear, step-by-step guidance and instruction you need to script fact and feature film and video, from idea to treatment to master scene or shooting script, from character-building to final format. Featured in this new edition are annotated excerpts from some of today's most successful films, selected to point up principles and techniques discussed. Interviews with working film specialists reveal the things professional directors, producers, story editors, and analysts look for in appraising the scripts that come across their desks.
AutoCAD 2004 for Interior Design and Space Planning

13650.00 руб.*

Beverly L. Kirkpatrick, James M. Kirkpatrick

AutoCAD 2004 for Interior Design and Space Planning

Teaching users how to make architectural drawings using a computer and the AutoCAD 2004 program, this easy-to-understand manual employs the prompt-response format in beginning exercises of all chapters to allow users to learn commands in a drawing situation and, then moves to an outline form in later exercises so they can apply the commands on their own. Applying all the new features of AutoCAD Release 2004?e.g. redesigned AutoCAD Design Center, modeless dialog boxes, new gradient hatchings for rendering two-dimensional drawings, 3dOrbit, solidedit and new Publish command for plotting large drawing sets without user interaction autotracking, the volume provides support information, and tips and articles throughout for a completely current examination of the system. The volume details preparing to draw with AutoCAD, two-dimensional AutoCAD, isometric drawing and gradient hatch rendering, creating presentations and creating a web page using AutoCAD, using raster images and grips,...


Books in English / Компьютеры и ИТ

 

 

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