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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Развлечения / Игры

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Chips Challenging Champions

1972.00 руб.*

Jonathan Schaeffer, H. J. Van Den Herik, J. Schaeffer, Jaap Van Den Herik

Chips Challenging Champions

One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
The ABC of Chess

2189.00 руб.*

V. Grishin, E. Ilyin

The ABC of Chess

This book was first published in the mighty Soviet Union in 1972. It is NOT a basic book to learn how to play chess or how to improve your game. It is a story book with the chess pieces as a background. It is suitable to be read to children who are interested in the game. The basic moves and some simple mates are provided, but mostly it is a story book. The great thing about this book is the art work and design. The book is filled with drawings of kings, elephants, knights on horseback, boats and soldiers. The front and back cover provide examples of this. There are 63 full color drawings in the original book. The presence of elephants and boats in this book is because the chess piece we call the bishop is called the elephant in Russian and the piece we call the rook is called the boat in Russian. This book was originally published in the Soviet Union as a 4-color book. Almost every page contained colorful drawings of chess related themes such as armies in battle. There are 63...
Go Basics: Concepts And Strategies for New Players

1701.00 руб.*

Peter Shotwell

Go Basics: Concepts And Strategies for New Players

It’s not surprising that Go is one of the oldest games still being played today—it’s also one of the most challenging, stimulating, and fascinating games around. Go Basics provides a simple but thorough introduction that’s perfect for beginners. With its easy to follow instructions—and over 600 diagrams showing examples of how to play—you’ll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games—making it easier to understand basic Go tactics and strategies—and introduces fundamental strategies such as invading, sacrificing, using ko, and thinking territorially—in this accessible format. It also explains Go’s unique handicapping system, making every game—even those between beginners and experts—exciting. Go Basics also includes a CD-ROM developed by the American Go Association that will help you build your skills before testing them against other players.
Fallout New Vegas Collector's Edition: Prima Official Game Guide

4433.00 руб.*

David Hodgson

Fallout New Vegas Collector's Edition: Prima Official Game Guide

- Super-detailed Mojave Wasteland map poster shows all 200+ Primary Locations and dozens more secondary areas, so you'll never be lost in Sin City! - Don't miss anything! We reveal every collectible, unique item, major ammunition and health cache, and much more! - Fully equipped adventuring! All the Crafting techniques are covered, plus every Campfire, Reloading Bench, Workbench, Caravan Player, Trader, Merchant, Healer, and Dealer is located! - How S.P.E.C.I.A.L. are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower! - Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge! - Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual...
Fallout 3 Game of the Year Edition: Prima Official Game Guide

4488.00 руб.*

David Hodgson

Fallout 3 Game of the Year Edition: Prima Official Game Guide

- This staggeringly complete guide is 752 pages stuffed with all the information you'll need to survive and thrive in Fallout 3. - Covers the entire main game and all five Add-On games: Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. - Your Essential Wasteland Companion: walkthroughs and over 200 detailed maps give you all the tactics, locations, items, and rewards! - Info and stats on all the perks, armor, weapons, items, factions, and entities you'll encounter. - Moral compass choices revealed! Villain or virtuous? Our guide's flowcharts will let you know which road to follow for your chosen path. - Giant map poster to guide you through the Wasteland.
Star Wars: The Ultimate Visual Guide

907.00 руб.*

Ryder Windham

Star Wars: The Ultimate Visual Guide

A guide to "Star Wars", which covers all the six films including features, rare behind-the-scenes photos and pre-production drawings. It also helps you meet the characters, explore profiles of the Jedis, Siths, rebels, and aliens.
Game Programming Gems 7

6924.00 руб.*

Scott Jacobs

Game Programming Gems 7

Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer’s tool box! Gems 7 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including math and physics, artificial intelligence, audio, and even scripting and data-driven systems, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful.There...
Game Engine Architecture

8163.00 руб.*

Jason Gregory

Game Engine Architecture

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in...
Tom Clancy's Ghost Recon 2: Prima's Official Strategy Guide (Prima's Official Strategy Guide)

1956.00 руб.*

Mike Searle

Tom Clancy's Ghost Recon 2: Prima's Official Strategy Guide (Prima's Official Strategy Guide)

Covers both Xbox and PS 2 A·Tactics for effectively using all voice commands and hand signals A·New multiplayer modes covered A·Complete breakdown of each teammate's strengths, weaknesses, and specializations A·Detailed single-player and multiplayer maps illustrate spawn points, enemy locations, and objectives A·Every enemy position revealed A·Expert tips on the entire arsenal, including the M16 assault rifle, the M3A2 MAAWS rocket launcher, and the M8 sniper rifle A·Killer combat strategies
AI Game Programming Wisdom 4

4840.00 руб.*

Steve Rabin

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4, is the all new volume in this indispensable series. Packed with the insights of industry pros, the book provides new tricks, techniques, algorithms, architectures, and approaches to help programmers avoid redundancy and save aluable programming time. As with the previous volumes, this book is designed to provide practical advice for building state-of-the-art game AI for the games of today and tomorrow. In this volume, section editors will continue to add their valuable insighs to the articles and help ensure the highest quality of the techniques. AI Game Programming Wisdom 4 provides advances, discoveries, and techniques that will affect the direction and use of game AI for the next generation of games. The breadth of experiece and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. Volume 4 is divided into timely sections, and as with previous volumes a cumulative index is included for easy cross referencing...


Books in English / Развлечения / Игры

 

 

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