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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Развлечения / Игры

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Burnout 3: Takedown : Prima Official Games Guide (Prima Official Game Guide)

1597.00 руб.*

Prima Temp

Burnout 3: Takedown : Prima Official Games Guide (Prima Official Game Guide)

Book DescriptionAggressive Racing Required ·Complete walkthrough for all 173 Events ·Detailed maps for all 18 tracks ·All 67 cars revealed ·All Event Postcards, Crash Headlines, and Signature Takedowns revealed ·In-depth charts detailing the best maneuvers for Burnout Points
Game Engine Architecture

8163.00 руб.*

Jason Gregory

Game Engine Architecture

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in...
The Art of Darksiders

4818.00 руб.*

Joe Madureira

The Art of Darksiders

Deceived by the forces of evil into prematurely bringing about the end of the world, WAR - the first Horseman of the Apocalypse - battles both Heaven and Hell across the ravaged remains of Earth, searching for vengeance and vindication. Showcasing the unparalleled artwork of Joe Madureira (X-men, Battle Chasers, Ultimates) and the Vigil Games art team, The Art of Darksiders features hundreds of full-color illustrations, character and environment designs, development sketches, early concepts, promotional artwork, and more.
An Aggressive Opening Repertoire for the Club Player

278.00 руб.*

Николай Калиниченко

An Aggressive Opening Repertoire for the Club Player

Nikolai Kalinichenko, an international grandmaster in correspondence play, presents here a complete and up-to-date opening repertoire. It is intended for players of attacking style or for use when the competitive situation demands a aggressive approach. The repertoire is based on 1 e 4 as White, and the Sicilian Dragon and Leningrad Dutch as Black.
Mysteries of the Moonsea

3082.00 руб.*

Thomas Reid, Sean Reynolds, Darrin Drader, Wil Upchurch

Mysteries of the Moonsea

The Moonsea–a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it. The Mysteries of the Moonsea accessory contains 37 loosely connected adventures that can be run individually or linked to form the basis of an entire Forgotten Realms® campaign. In addition to the adventures, this book presents maps and descriptions of the major Moonsea cities of Melvaunt, Hillsfar, Mulmaster, and Zhentil Keep, as well as statistics and descriptions for 15 important campaign villains.
21st Century Game Design (Game Development Series)

2551.00 руб.*

Chris Bateman, Richard Boon

21st Century Game Design (Game Development Series)

21st Century Game Design is not just a book about game design. It?s an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill. To do this successfully, you need to know your intended audience and understand their needs. Throughout the book you?ll learn about defining and investigating player needs. A model of play styles is then presented that was developed by applying psychological metrics to survey data and case studies. This model identifi es some of the core themes in player needs as represented by four player types?Conqueror, Manager, Wanderer, and Participant. In addition to discussing player needs, the book also explores how games can reach wider audiences by appealing to the...
104 Activities That Build: Self-Esteem, Teamwork, Communication, Anger Management, Self-Discovery, Coping Skills

2824.00 руб.*

Alanna Jones

104 Activities That Build: Self-Esteem, Teamwork, Communication, Anger Management, Self-Discovery, Coping Skills

Alanna Jones is a Certified Therapeutic Recreation Specialist who has worked in a variety of settings using games for teaching and therapy. She has worked in psychiatric hospitals, as a church youth group leader, in therapeutic outdoor groups, and as a camp counselor with a variety of people. She has presented the popular TAG (Therapeutic Activities and Games) workshop in over 26 different cities across the country! Alanna found that when working in the field of Therapeutic Recreation there were few good books of useful, interactive games and activities for therapy. Most books were pen/pencil worksheets or outdoor oriented and required a large budget. This prompted her to write books that are useful, easy to use and full of fun, interactive therapeutic activities and games.
Learn to Play Go: The Palace of Memory

2221.00 руб.*

Janice Kim

Learn to Play Go: The Palace of Memory

Volume V of this award-winning series reveals the fundamentals of shape and guidelines to correct opening and endgame play learned at the world's top Go training ground, the Korean Go Academy. Templates for fighting in any situation Guidelines to correct shape Opening theory made simple Principles of standard sequences, or joseki Techniques for winning endgame Test Yourself sections check your progress Approachable for newbies
Hellgate London

2242.00 руб.*

Bart Farkas, Greg Kramer

Hellgate London

Prima is a beacon of hope for all who enter here. . . ·Maps of all tube stations to stage your assaults on the unholy hordes ·Intense background and insider information to enhance your gameplay ·Detailed enemy tables so you can know thy enemy ·Multiplayer tips direct from Flagship Studios that will give you the edge ·Map poster to guide your battle against evil
Improve Your Poker

1616.00 руб.*

Bob Ciaffone

Improve Your Poker

If you are a player with a serious desire to improve your game, look no further. Bob Ciaffone provides a theoretical framework from where to build a successful poker career. After stating in two pages three basic strategies for how to stop the leaks in your game, he goes on and on with tips on topics like Table image, bluffing, shorthanded play, satellite play, the number of opponents and so on. There' so much knowledge in this book. Things you might have some idea about after making some strategies mistakes in your own game. This is truly one of the best poker books on the market. The essays throughout the book are helpful to players at all levels.


Books in English / Развлечения / Игры

 

 

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