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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.

Books in English / Компьютеры и ИТ / Цифровое аудио и видео

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Flash MX for Interactive Simulation

10709.00 руб.*

Jonathan Kaye, David Castillo

Flash MX for Interactive Simulation

Together with its CD-ROM and companion Web site, Flash· MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for usein online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-stepexamples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to cranes. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX...
The Flash Usability Guide: Interacting with Flash MX

5635.00 руб.*

Chris Macgregor, Crystal Waters, David Doull

The Flash Usability Guide: Interacting with Flash MX

"Usability makes everything easier, except the job of the developer. Usability is not easy. There are no macros to run on Macromedia Flash projects to apply usability. Applying usability requires a change in the development process. It requires a new method of thinking about a project from start to finish." - Chris McGregor, Macromedia Usability White Paper. With the latest MX release, Flash has taken a significant step towards becoming the standard tool for delivery of web content. This brings with it awhole range of new challenges for those working with Flash, the biggest of which is making sure that their Flash material can be easily used by everyone that it is intended for. This book isn't about stifling flair and creativity, this is about making sure that your viewers stick around to appreciate the fruits of your creativity (and your hard work), and that your skills stay current in a quickly changing web landscape. As suggested above, Usability is not an easy topic when you...
Learn Programming with Flash MX

4598.00 руб.*

Kristian Besley, Ben Renow-Clarke

Learn Programming with Flash MX

Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master to create well-structured and efficient code that lives up to professional standards. This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each "class," theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.
GDI+ Programming in C# and VB.NET

5827.00 руб.*

Nick Symmonds

GDI+ Programming in C# and VB.NET

GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the .NET programmer's drawing needs. GDI+ requires different techniques than the Windows GDI API, as it is completely stateless. GDI+ Programming in C#and VB .NET starts out with an explanation of GDI+ and how it relates to GDI. The book then dives deep into the GDI+ namespaces and classes. The book begins with basic drawing in the early chapters and then explains in an understandable manner more complex drawing techniques, including paths, gradients, alpha blends, matrix operations, and transformations. Later chapters cover how to work with bitmaps and other images, as well as advanced drawing and printing techniques. The...
The Autocad Programming and Customizing Quick Reference

12411.00 руб.*

Ralph Grabowski

The Autocad Programming and Customizing Quick Reference

This quick reference covers all aspects of programming and customizing AutoCAD. Each function, listed alphabetically, starts at the top of a fresh page for easy reference. Syntax, example usage, related functions, and tips are listed for each function for added proficiency. Users will find this a complete and concise desk reference for AutoCAD programming.
Joe Grand's Best of Hardware, Wireless, & Game Console Hacking: Includes DVD with 20 Hacks in High-Res Color

3324.00 руб.*

Joe Grand, Deborah Kaplan, Frank Thornton, Albert Yarusso, Lee Barken, Bobby Kinstle, Marcus Brown

Joe Grand's Best of Hardware, Wireless, & Game Console Hacking: Includes DVD with 20 Hacks in High-Res Color

Joe Grand's Best of Hardware, Wireless, and Game Console Hacking is perfect for any devoted hardware hacker, homebrew gamer, or geek compelled to void hardware warranties. Twenty projects from the books Hardware Hacking and Game Console Hacking are compiled on a single DVD, providing hi-res color for clear views of each step in the hack along with the ability to print individual sheets. Hacks include Xbox, PS2, Wireless 802.11, Macintosh, iPod, and most of the classic consoles from Atari and Nintendo. The book includes chapters on hacking tools and electrical engineering basics as well as the background on each hardware device.
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

8215.00 руб.*

Ken Hillis

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality

Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

3395.00 руб.*

Markus Friedl

Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

Interactivity is one of the most important and distinguishable features of a game. Designing effective interactivity, however, can be a challenge for even the most experienced game developer. This is especially true in the design process of multiplayer online games, so it is critical that developers have a solid understanding of game design and interactivity. Online Game Interactivity Theory is about online game design?its concepts, techniques, and tools. It guides you through the design process formultiplayer online games, beginning with discussions of online game history, the differences between single-player games and online games, and how the various categories of online games affect design. The emphasis throughout the process is on interactivity?how to define it, how to cope with its complexity, and how to integrate it into your designs. Online Game Interactivity Theory defines interactivity on three different levels: player-to-computer, player-to-player, and...
Laptop Music

2178.00 руб.*

Martin DeLaney

Laptop Music

Are you interested in making music with your laptop computer? Maybe you already own one or are thinking about buying one. This book shows you what you need to get music out of your laptop--covering not only composition and recording, but also live performance--the most exciting development in 'electronic' music! Designed to accommodate all computer platforms (including Windows, Mac, and Linux), and covering all levels from beginner to advanced, this book will help you get mobile with your music--and you don't need to have the latest cutting edge systems--we'll show you how to make the most of what you've got as well as covering high end dream systems! With comments, advice (practical and creative), and interviews from laptop music makers--people who are already using their laptops to create music, you're sure to find something to motivate and inspire you. Martin Delaney is a laptop musician, VJ and video director--he performs live laptop gigs regularly, and uses his...
Flash 4 Bible

4822.00 руб.*

Robert Reinhardt, Jon Warren Lentz

Flash 4 Bible

If Flash 4 can do it, you can do it too Whether you're a Flash beginner or an old hand, this is the one guide you need to unleash the full potential of this state-of-the-art Web animation software. Packed with examples and illustrations ? including eight pages in full color ? as well as expert tutorials from animations pros, the Flash 4 Bible covers everything from creating graphics and building interactive effects to using Flash with other applications and deploying Flash animations on the Web. It's all you need to discover the secrets of great Flash animation ? and take any Web site to the next level! Inside, you'll find complete coverage of Flash 4 Create streaming animation and moving logos for any Web site Build pop-up menus and rollover buttons with ease Explore Flash drawing tools, animation controls, and file format support Use Flash with Dreamweaver, Photoshop, FreeHand, Illustrator, Premiere, and other design software ...

Books in English / Компьютеры и ИТ / Цифровое аудио и видео



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