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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Компьютеры и ИТ

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Случайная выборка книг из разделов

Data Structures, Algorithms, and Software Principles in C

4667.00 руб.*

Thomas A. Standish

Data Structures, Algorithms, and Software Principles in C

Principles of the Business Rule Approach

2128.00 руб.*

Ronald G. Ross

Principles of the Business Rule Approach

Going to War: Creating Computer Wargames

4710.00 руб.*

Jason Darby

Going to War: Creating Computer Wargames

Do you want to learn how to create computer war games, but don?t know how to get started or don?t have any experience with game programming? Going to War: Creating Computer War Games shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you?ll get started on the game that you?ll create throughout the course of the book. You?ll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you?ll learn how to set rules for player movement, different types of terrain, and combat. You?ll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an...
Computing With Bio-Molecules: Theory and Experiments (Springer Series in Discrete Mathematics and Theoretical Computer Science)

9764.00 руб.*

Gheorghe Paun

Computing With Bio-Molecules: Theory and Experiments (Springer Series in Discrete Mathematics and Theoretical Computer Science)

Molecular computing (especially DNA computing) means using bio-molecules as a support for computations and devising computers. This is in contrast to the current opposite direction of research, the classic one, where computers are used in studying molecules (especially DNA), a field now commonly termed the science of bioinformatics. Using DNA as a "chip" or support for computation is not a new idea, and has been speculated upon since the 1950's. Adleman's 1994 report on solving the Hamiltonian Path Problem in a graph, using only biochemical laboratory techniques, was the revolutionary turning point in making possible the construction of large computers of huge parallelism, which are able to incorporate the features of matching, splicing (cross-over), insertion, deletions, etc. , of data structures (strings and languages) - all features typical of the living DNA molecule. DNA computing is a domain of clear interdisciplinary work, and is definitely a field in rising expansion. Still, a...
The Common Component Modeling Example: Comparing Software Component Models (Lecture Notes in Computer Science)

9647.00 руб.*

The Common Component Modeling Example: Comparing Software Component Models (Lecture Notes in Computer Science)

This volume defines a common example for modelling approaches of component based systems. It is based on the Dagstuhl research seminar CoCoME (Common Component Modelling Example), which was held from August 1-3, 2007, at Schloss Dagstuhl, Germany. The Common Component Modelling Example makes it possible to compare different approaches and to validate existing models. It serves as a platform for the classification of existing models and approaches and the interchange of research ideas, enabling researchers to focus and to tackle aspects less frequently dealt with. The CoCoME project is an ongoing venture, one of the aims of which is the adoption of the Common Component Modelling Example by the entire component community as a means of comparing and validating their approaches.
Online Retrieval: A Dialogue of Theory and Practice

6954.00 руб.*

Geraldine Walker, Joseph Janes, Carol Tenopir

Online Retrieval: A Dialogue of Theory and Practice

This comprehensive introduction gives basic how-to information on the use of online systems, discusses topics for which there are no accepted paradigms, and presents alternative points of view within a framework of previous research. Expanding on their immensely popular and critically acclaimed first edition, the authors have added extensive new material addressing Internet search and retrieval techniques as well as the more traditional Dialog and Lexis-Nexis services.
Intelligent Hubs

5719.00 руб.*

Nathan J. Muller

Intelligent Hubs

How to Cheat in After Effects

2404.00 руб.*

Chad Perkins

How to Cheat in After Effects

How to Cheat in After Effects
Upgrading Your Home PC

5154.00 руб.*

Glenn Weadock

Upgrading Your Home PC

--PC users wanting to upgrade and maintain essential PC components will love the easy-to-read, step-by-step approach to upgrading PCs. --Topics covered include memory, storage, communications, power supplies, backup multimedia, Firewire, SCSI, USB, webcams, ISDN, DSL, DVD, and cable modems. --This guide provides a visual approach with step-by-step instruction supported by loads of high-quality photos.
Artificial Intelligence and Mobile Robots: Case Studies of Successful Robot Systems

5552.00 руб.*

David Kortenkamp, R. Peter Bonasso, Robin Murphy

Artificial Intelligence and Mobile Robots: Case Studies of Successful Robot Systems

The mobile robot systems described in this book were selected from among the best available implementations by leading universities and research laboratories. These are robots that have left the lab and been tested in natural and unknown environments. They perform many different tasks, from giving tours to collecting trash. Many have distinguished themselves (usually with first- or second-place finishes) at various indoor and outdoor mobile robot competitions. Each case study is self-contained and includes detailed descriptions of important algorithms, including pseudo-code. Thus this volume serves as a recipe book for the design of successful mobile robot applications. Common themes include navigation and mapping, computer vision, and architecture. Contributors: Ronald Arkin, Tucker Balch, Michael Brady, Don Brutzman, Arno Bucken, R. James Firby, Erann Gat, Tony Healy, Ian Horswill, Housheng Hu, Sven Koenig, Kurt Konolige David Kortenkamp, Dave Marco, Bob...


Books in English / Компьютеры и ИТ

 

 

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