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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.

Books in English / Компьютеры и ИТ / Цифровое аудио и видео

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Pro Tools 7 Power!: The Comprehensive Guide (Power!)

4955.00 руб.*

Colin MacQueen

Pro Tools 7 Power!: The Comprehensive Guide (Power!)

Get the most out of Pro Tools 7 with the definitive guidebook! Covering the LE, M-Powered, and HD versions of Pro Tools, Pro Tools 7 Power! is the perfect resource for both newcomers looking to get up and running and more advanced users who would like a complete desk reference on the new version. Everything from basic audio concepts and setting up your system to editing, mixing, plug-ins, MIDI, and much more is here in a usable format that explains techniques in plain language. Helpful keyboard shortcuts for Windows and Macintosh as well as informative notes and practical tips are included throughout the text. The companion CD-ROM includes more than 60 minutes of interactive movie tutorials from Cool School Interactus? that cover the key concepts and new features of Pro Tools 7. If you are a Pro Tools 6 user, you will be interested in the predecessor to this book, Pro Tools 6 Power!. There you will find all the details for 6.x versions of Pro Tools, its specific procedures, menu...
Developing SVG-based Web Applications

1349.00 руб.*

Ellen Pearlman, Lorien House

Developing SVG-based Web Applications

GDI+ Programming in C# and VB.NET

5827.00 руб.*

Nick Symmonds

GDI+ Programming in C# and VB.NET

GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the .NET programmer's drawing needs. GDI+ requires different techniques than the Windows GDI API, as it is completely stateless. GDI+ Programming in C#and VB .NET starts out with an explanation of GDI+ and how it relates to GDI. The book then dives deep into the GDI+ namespaces and classes. The book begins with basic drawing in the early chapters and then explains in an understandable manner more complex drawing techniques, including paths, gradients, alpha blends, matrix operations, and transformations. Later chapters cover how to work with bitmaps and other images, as well as advanced drawing and printing techniques. The...
Frontiers in Human-Centred Computing, Online Communities and Virtual Environment

24978.00 руб.*

R. Earnshaw

Frontiers in Human-Centred Computing, Online Communities and Virtual Environment

Master VISUALLY Dreamweaver 4 and Flash 5

10708.00 руб.*

Sherry Kinkoph, Mike Wooldridge, Brock Bigard

Master VISUALLY Dreamweaver 4 and Flash 5

Hundreds of oversized screenshots guide you through each task, screen-by-screen in Master VISUALLY Dreamweaver 4 and Flash 5! This is the only book with real-life, type and work projects for Dreamweaver and Flash! It even includes a sample genericweb site created with Dreamweaver and Flash that you can modify to your specific needs!
VTC Training CD: Macromedia Director 5

4582.00 руб.*

Vct, James DiStefano

VTC Training CD: Macromedia Director 5

Director 5 is one of the most powerful authoring tools for the creation of multimedia and web content, allowing users to build animations, presentations, games and a lot more. Author James DiStephano takes you through this complex application and breaksit down using over 6 hours of easy to understand movie lessons.
Macromedia Flash MX 2004 Killer Tips (Killer Tips)

7857.00 руб.*

Shane Elliott

Macromedia Flash MX 2004 Killer Tips (Killer Tips)

The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time. This bookis designed to increase productivity (and even quality) by providing shortcuts, tips, and little-known tricks that will surprise even the most experienced Flash MX 2004 user. Built on the premise that "Speed Kills", readers will get faster at manipulating Flash MX 2004 and have more time to be creative in their design and their code. Author Shane Elliott has assembled almost 300 tips to help readers with creating effects and animations, ActionScript, components, optimization, and a host of other topics.
Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

3395.00 руб.*

Markus Friedl

Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

Interactivity is one of the most important and distinguishable features of a game. Designing effective interactivity, however, can be a challenge for even the most experienced game developer. This is especially true in the design process of multiplayer online games, so it is critical that developers have a solid understanding of game design and interactivity. Online Game Interactivity Theory is about online game design?its concepts, techniques, and tools. It guides you through the design process formultiplayer online games, beginning with discussions of online game history, the differences between single-player games and online games, and how the various categories of online games affect design. The emphasis throughout the process is on interactivity?how to define it, how to cope with its complexity, and how to integrate it into your designs. Online Game Interactivity Theory defines interactivity on three different levels: player-to-computer, player-to-player, and...
Java: An Introduction to Computing

3805.00 руб.*

Joel Adams, Jeffrey L. Nyhoff, Joel C. Adams, Larry R. Nyhoff

Java: An Introduction to Computing

3D Computer Graphics

5300.00 руб.*

Andrew S. Glassner

3D Computer Graphics

A completely updated and redesigned version of a popular text, this is a concise introduction to professional techniques for nonprogrammers and nonmathematicians. Its scope takes in the entire field of three-dimensional computer graphics, with an emphasis on modeling of shapes, specification of materials, and lighting design. For those with limited computer backgrounds who wish to use computer graphics in commercial and industrial design, advertising, and art, this book will provide a firm understanding of the principles and hardware used to create realistic, three-dimensional images, scenes, and animations. Subjects covered: Basic Concepts and Hardware, Geometry and Color, Computer Graphics Hardware, Surfaces and Materials, Lighting and Shading, Polygons and Polygonal Models, Textures, Fractals, Curved Surfaces, Basic Modeling, Principles of Rendering, Rendering Algorithms, Advanced Modeling, ...

Books in English / Компьютеры и ИТ / Цифровое аудио и видео



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